NOTE:  The Warlord and/or the MW4 Galaxy Commander reserves the right to promote any person, at any time, to any position that they feel that individual has earned and rightfully deserves. 

NOTE:  One of the eligible Maps is a BK map; the Lance CO MUST make sure cadet has maps in correctly when awarding Dropship Ribbons for cadet to take this trial. If maps are incorrect date of trial, it is an automatic fail.

 

ToE – Trial of Entry for MW4: Mercenaries - Initial trial required for placement into the ranks of WAR.

Ranks Available:  Private, Private First Class and Corporal

 

Eligibility: 

 

·        ToE will only be administered to a qualifying Cadet.

·        Candidate must be listed on the "Current Member Email Address List" on the WAR roster on http://www.war-hq.com/.

·        Candidate must have attained his "Basic Training" AND his "Dropship Training Ribbons" (Mercs maps must be checked on the Ribbon request form to take this trial).  (See "Award Requirements")

·        Candidate must demonstrate for a minimum of 2 weeks that he/she is an active player.

·        Make contact with a Superior Officer at least twice per week

·        Have at least 120 minutes playtime reflected on the "MW4 Stats Board" per week.

·        Candidate must demonstrate that he/she possesses the skill, attitude, sense of humor, honor, integrity, loyalty and sense of duty required to wear the uniform of WAR.

·        Candidate’s superior officer must recommend the candidate for ToE.

·        There will be a 1-month waiting period before the candidate is eligible to retake the ToE.

 

1.      Trial Criteria:

 

1.1.   Trial to be administered by a Qualified ToE Evaluator, Qualified ToR Evaluator, member of the Command Staff, the Galaxy Commander or the Warlord

1.2.   Observers in a ToE will be limited to Lance Leaders or higher, and then only with permission of the Chief Evaluator, or as ordered by the Brigade Commander

1.3.   The Trial will be conducted with a Candidate facing three Evaluators individually.

1.4.   One of these Evaluators MUST be ranked 2nd Lieutenant or higher, or be designated by the Brigade or Command Staff as having the authority to conduct the Trial. (Chief Evaluator)

1.5.   The other two Evaluators may be of any rank higher than the rank currently held by the candidate, and will join in the Trial at the request of the Chief Evaluator.

1.6.   These Evaluators shall confront the Candidate on a LOCKED, DEDICATED MW 4 Server

1.7.   The map used for the Trial will be as defined in section 1.9 Server Settings and decided by the Chief Evaluator.

1.8.   WAR server should try to be used during the trial; however a third party server set up by an observer may be used if necessary. If no observer is available, then the Chief Evaluator will host or delegate the hosting duty to another Evaluator.

 

1.9.   Server settings

·        Game Type = Team Destruction

·        Map = BrokenSky/Defiance/Highlands/Frostbite/Hogsback/Equinox/Polar Tundra/Genesis (Chief Evaluator decided)

·        Time = 45 minutes

·        Visibility = Clear

·        Number Of Lives = 2

·        Unlimited Ammunition = OFF

·        Heat Management = ON

·        Stock Mechs Only = OFF

·        Join in Progress = ON

·        Splash Damage = On - 100%

 

1.10. This means that all pilots must select their ‘Mechs and team (assigned by Chief Evaluator), and check the [Ready] box   before the server is launched.

1.11.Respawn will be allowed; ALL pilots involved in the Trial shall have only two lives.

1.12.The Candidate will meet each evaluator (1 life per evaluator for combat purposes)

1.13.The Candidate shall undertake the Trial in a Medium mech variant of his/her choice.

1.14. Recruits shall be trained in Mech design during the Indoctrination and training process. As such they should have a reasonable variant available to them before they begin the ToE.

1.15.The Candidate should be familiar with the mech that they are using and it should be designed to enhance their preferred fighting style.

1.16.Each Evaluator will use a custom variant of their choice in the following  weight class

·        Light – 35 Tons and Under

·        Medium – 40 Tons to 55 Tons

·        Heavy – 60 Tons to 75 Tons

1.17. If ping time for any individual exceeds a stable 350ms another host will be used, and the trial will be restarted. Alternatively different evaluators may be assigned.

1.18.Preferably, but not mandatory, the ToE will be scheduled at least 48 hours in advance.  This allows for the verification of eligibility and scheduling among Evaluators.

1.19. Regardless of the lead time in scheduling, the Chief Evaluator is responsible for verifying eligibility

 


2.     
ToE Procedure: COLD DROP

 

2.1.   Prior to the drop, the Senior Evaluator will ensure that everyone participating in the ToE will have voice communications turned OFF for the remainder of the trial.

2.2.   Upon launching the Server, the Candidate and the Evaluators will remain in their Spawn Points for several moments (DZ1 for Cadet and DZ 2 for Evaluators), until all members have made it in to the game.

2.3.   The Chief Evaluator (or host if designated by the Chief Evaluator) will then request “Ready Status” from all participants.

2.4.   Participants will respond with either “Ready” or “Not Ready - Reason”

2.5.   Observers will observe --this is a formal trial and will be treated as such.

2.6.   Once all participants are confirmed “In Game – Ready” the trial will begin.

2.7.   The Chief Evaluator will give the Candidate and the first Evaluator (Light Mech) the order “Weapons Hot – Begin Trial/Engage”

2.8.   The Candidate and, the Evaluator piloting the Light Mech will immediately leave the general area of their DZ and begin the first phase of the trial.

2.9.   At no time will either mechwarrior re-enter the now “off limits” area of DZ1 or DZ2 (400m bubble around each DZ).  The candidate is warned that any encroachment into the “off limits” area,, or the engagement of ANY of the other Evaluators inside the “off limits” area, will immediately result in disqualification of the candidate and require the ToE must be rescheduled.  In the event an Evaluator violates an “off limits” boundary, the trial will be halted with a “procedural kill” being awarded to the candidate and that Evaluator will return to the spawn as an observer for the remainder of the trial.

**Special Note: The use of the area immediately behind the DZs to the edge of the map, although technically not inside the “off limits” area, is to be discouraged**

2.10. Should the Candidate be defeated, he/she will respawn and hold at the spawn. At the same time the Chief Evaluator will call “Weapons Cold” and command the Light Evaluator to begin a return towards their spawn point. The Chief Evaluator may or may not command a complete return to the spawn, however the assurance of at least 1000m of separation must exist between combatants prior to the re-issuance of a “cleared Hot – Engage” call.

2.11.Should the Light Evaluator be defeated, he/she will respawn and observe from that point forward. At the same time the Chief Evaluator will call “Weapons Cold” and command the Candidate to begin a return towards their spawn point. The Chief Evaluator may or may not command a complete return to the spawn, however the assurance of at least 1000m of separation must exist between combatants prior to the re-issuance of a “cleared Hot – Engage” call.

2.12.The trial will continue, repeating steps 2.7 through 2.11 with the remaining evaluators in medium and heavy mech chassis.

2.13.The trial will be completed upon the second death of the candidate or the death of the third evaluator.


3.      Awarding Of Rank: 

 

3.1.   Since the TOE is used for initial placement.  Skill only is required for the attainment of rank. 

3.2.   The Command Staff will officially award rank based on the ToE results.  The candidate’s final score will be the sum total deaths of all opponents faced, and not kills awarded.  Total opponent deaths will determine his/her rank as follows: 

·        0 points = Fail

·        1 points = Promoted to Private

·        2 points = Promoted to Private 1st Class

·        3 points = Promoted to Corporal